
BACHARO
ROLE
Level Designer
DESCRIPTION
Bacharo" is a Third-Person Beat 'em Up rooted in Pre-Columbian mythology. Players embody a fallen demi-god, awakened after centuries of imprisonment to exact revenge on the brother who betrayed him. The gameplay focuses on visceral combat within a hostile jungle environment, where the player must hunt down and destroy a pantheon of local deities.
Currently in development as my Graduation Project, this ambitious title is being produced over a 7-month cycle by a team of seven developers, for which I serve as the Team Lead.
YEAR
2025-2026
TYPE
Beat'em Up
PLATEFORM
PC
FIRST BLOCKING
The primary objective of this project was to produce a comprehensive Level Blockout (Greybox). This early development phase focused on two key pillars:
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Mechanic Validation: Constructing the global layout to stress-test and validate the traversal mechanics within a complex environment.
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Environmental Foundations: Establishing the initial environmental design intentions, defining the spatial composition and flow of the jungle and cave areas before the art production phase.
MORE ADVANCED VERSION
In this second phase, I refined the initial blockout to solidify the environmental design intentions:
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Asset Blockout & Silhouette Validation: I replaced the basic geometry with low-poly proxy assets. This allowed me to validate the readability of shapes and silhouettes within the level before the final modeling phase.
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Lighting Prototyping: I implemented an initial lighting pass to experiment with atmospheric effects and mood. This served as a visual target and technical reference for the final production lighting.
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Procedural Generation (PCG): To visualize the jungle's density and layout more effectively, I developed a PCG graph to procedurally scatter vegetation, establishing a concrete vision of the organic environment.
















