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PROJET "TCHERNOBYL"

ROLE

Developper/Environment Artist

DESCRIPTION

"Project Tchernobyl" is a bodycam horror FPS developed as a second-year academic side project. The game casts players as a Soviet military operative dispatched to a desolate nuclear power plant, the site of covert experiments, with orders to infiltrate the facility and retrieve top-secret classified documents. This immersive experience was produced by a team of five students over a two-month development cycle.

YEAR

2025

TYPE

Horror BodyCam

PLATEFORM

PC

LEVEL ART

Key Contributions

  • Gameplay Programming: Engineered the complete Character Controller, implementing a dual-item system (pistol & Geiger counter). I also developed a realistic Aim Down Sights (ADS) mechanic driven by procedural weapon sway and recoil algorithms to ground the player's movements.

  • Technical Art (Shaders): Designed and implemented custom Post-Processing Shaders to emulate a photorealistic "Bodycam" and VHS aesthetic. I utilized lens distortion, grain, and chromatic aberration to directly reinforce the immersive and oppressive atmosphere.

  • Level Art & Set Dressing: Transformed an existing Whitebox layout into a polished environment. I handled the complete Set Dressing and Lighting Composition, using visual storytelling techniques to cultivate a sense of mystery and tension within the scene.

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